Gods

High Gods
It is thought that these four powers were the first gods brought into existence. These Deities are as much manifestations of celestial bodies ans abstract concepts as they are actual gods.

These gods have worshipers among all races, though they tend to be favored by human communities. They have many names across Fearun, and are depicted many varied ways depending on the culture worshiping them. Though depicted as male or female, technically these gods are beyond the concept of gender.

In the begging, all of these deities were Neutral, however their relationship with human culture changed their attitudes of the many Milena. Selune and Lathander were greatly loved for the light and warmth they bring, and thus became goodly and kind. Shar was feared and reviled for what she represented, and thus the goddess became evil and cruel. Silvanus was as much loved for the good which s/he brought, and hated for the cruelties he committed, the God(dess) of nature and the world became detached and remains neutral in all things, perfectly balanced.

Selune (The Moon, Stars, Navigation, Prophesy, Healing)

Shar (Night, Darkness, Void, Caverns, Sky)

Lathander (The Sun, Flame, Shadow, Heat, Healing, Renewal, Prophesy)

Silvanus* (Aber-Toril, Nature)


 * Unlike his three siblings, Silvanus has a small pantheon of gods under him that represent aspects of nature. And gods deities that have nature portfolios must pay at least some homage/divine power to him/her/it.

Other Powers
Mystra (The Arcane, The Weave)

Asmodeus (Devils, Sin, Contracts)

Ao (n/a)

Human Pantheon
Skyre (Fathers, Leadership, Wisdom) Chauntea (Mothers, Marriage, Wives, Childbirth, Harvest, Crops,)

Sune (Maidens, Beauty, Love)

Azagar

Gond (Craft, Smiting, Invention)

Cyric (Murder, Lies, Intrigue, Deception, Illusion, Strife, Madness)N

Kelemvor (Death, Mourning) New

Ilmater (Martyrdom, Endurance, Perseverance)

Antelos (Youth, Athletics, Creativity, Muse)

Oghma (Knowledge, History, Libraries, Stories)

Torm (Law, Duty, Loyalty, Chivalry)

Beshaba (Misfortune)

Mask (Thieves, Strangers, and Secrets)

Tyr (Justice, Judgement)

Talos (Chaos, Destruction, Destructive Weather)

Talona (Disease, Poison)

Red Knight (Tactics, Planning Strategy, War)

Uthgar (Rage, Physical Strength, Barbarians)

Valkur (Sailors, Ships, Naval Combat)

Garagos (Plunder, Booty, Taking by Force)

Bane (Fear, Hatred, Tyranny)

Azuth (Arcane Spell casters, Spell books, Scrolls, Wands, Spell reserc.)

Waukeen (Merchants, Trade, Cities, Civilization)

Shaundakul (Traveling, Travelers)

Tal'mahe'ra* (Vampires, Undead, Blood, Predators)

-Each of the above gods have small "mini" pantheons of deities and demigods under their purview.
 * Five beings shearing divinity.

Other Pantheons
Mulhorandi Pantheon

Maztican Pantheon

Kara-Tur Spirituality

Halfling Pantheon

Gnome Pantheon

Dwarf Pantheon

Elven Pantheon

Dragon Pantheon

Various Demihuman Pantheons

Azagar - NG
Portfolio:

Wind, Lightning, Storm, Strength of Arms, Drink, Protection, Hearth, Hunting, And Family.

Major Spheres:

All, Elemental (all), Protection, Combat, Creation, Weather

Minor Spheres:

Summoning, Healing, Divination

Armor:

Any

Allowed Weapon Proficiencies:

Any Axe, Broadsword, Longbow, Warhammer,

Colors:

?

Holy Symbol:

-Simple: A Celtic knot.

-Complex: Shield in front of a bow and axe. The Shield has a celtic knot on the face.

Class Abilities:

None

Mystra - N (Leans Good and Lawful)
Portfolio:

Arcane Magic, Arcane Magic Items, The Weave

Major Spheres:

All, Astral, Chaos, Charm, Creation, Divination, Elemental (all), Law, Numbers, Summoning, Thought, Time, Wards. Minor Spheres:

None. Mystra goes all or nothing.

Armor:

Any but Full Plate Armor

Allowed Weapon Proficiencies:

Club, Mace, Quarterstaff, Sling

Colors:

Light blue, Dark blue, White,

Holy Symbol:

Blue eight pointed star with a ring running through all of the points

Class Abilities:



Notes:

Clerics of Mystra are called Dwemorkeepers

Lathander - NG
Major: All, Divination, Elemental (Fire), Healing, Necromantic (Restorative forms only of reversible spells, No undead creation), Summoning, Sun, Thought, Wards

Minor: Charm, Combat, Guardian, Protection, Weather, Time,